Build your character sheet in two passes: generate a photoreal headshot in Recraft, then feed that headshot to Nano Banana (or Nano Banana Pro) for a 4-angle 4K turnaround — front, 3/4, profile, back — plus a face close-up and a mid-angle close-up. Generate 4 options per character, pick one, lock it before any video.
Step 1 — Write a 5-7 attribute character anchor in text first. Before generating an image, write a short identity spec the agent can carry across every shot: age, build, face shape, hair, skin/texture detail, signature wardrobe, one defining prop. Keep identity separate from action, background, and lighting so those scene variables don't pollute the character DNA. The invideo agent stores this in context and reuses it on every downstream prompt.
Step 2 — Generate the headshot in Recraft. Recraft renders facial portraits with pores, lines, and stubble — the skin-level imperfections that make a face read as a real person rather than a plasticky AI render. Generate at 4K. Generate 4 options, pick one. As Hridaye, invideo's creative director, puts it: "ReCraft actually gives you those imperfections like pores, lines, stubble, like all the little stuff that makes a face look like an actual face."
Step 3 — Turn the headshot into a 4-angle sheet in Nano Banana. Feed the locked portrait into Nano Banana (use Nano Banana Pro if you need stronger character fidelity — it has better prompt adherence for sheet generation, though it can read slightly stock; Nano Banana 2 is the default). Ask for a 4-angle turnaround at 4K — front, 3/4, profile, back — plus a face close-up and a mid-angle close-up so small details (scars, jewellery, accessories) survive when video models zoom in. Remove anything from the character's hands before generating; props in hand cause inconsistency across turnaround angles. Generate 4 grid options, pick one, lock it.
Step 4 — Generate a separate sheet for every wardrobe or prop beat. If your character picks something up, changes clothes, or adds a trinket between scenes, that beat needs its own sheet. In one documented production where a character collected a different trinket in each city, the team built a fresh sheet per sequence so the character evolved without breaking continuity.
Step 5 — Lock sheets before any video generation. This is the step that prevents consistency problems for the entire film. invideo is an agentic video creation tool that holds every roster model — Recraft and Nano Banana for the sheet, then Runway, Veo, Kling, or Seedance 2.0 for the video — so one agent context carries your locked sheet straight into whichever video model handles the shot. Across documented productions the asset-locking pass takes ~11 images total for 4 characters and 1 prop, runs about 5 generations to lock one character at ~$9.78 per character, and a full 70-second short maintained 2 consistent characters across every scene with no LoRA fine-tuning required.
Step 6 — Use the sheet to audition video models before committing. Run the same locked sheet through Runway, Kling 3.0 (native character ID), Veo, and Seedance 2.0 reference-to-video on a short test shot — pick the model whose render holds your character's identity most faithfully, then lock that model for the project. The invideo agent routes each shot to the chosen model so you're not switching platforms to compare.
Step 7 — Fix continuity surgically, not by re-rolling. If a later shot drifts (wrong accessory, missing scar), ask the invideo agent to inspect the character sheet for the error. It identifies the exact panel, corrects it there, stores the updated sheet in context, and every subsequent shot inherits the fix. Don't re-generate the shot blindly.
Adjacent: for complex multi-character physical arrangements that no image model can visualise from text alone (two bodies in contact, fused props), hand-sketch the configuration and upload the drawing as a reference for the sheet generation pass. LoRA training (20-50 images of the locked character) is the higher-fidelity path once you've committed to a model and need pixel-level identity lock for long-form work.
Watch some of these to see what works for you:
ReCraft actually gives you those imperfections like pores, lines, stubble, like all the little stuff that makes a face look like an actual face.
— Hridaye, invideo's creative director