Batch AI video shots by splitting your 9-shot storyboard grid into three sets of three and feeding each 3-panel grid to Seedance 2.0 one at a time, with locked production context attached to every pass. Fewer inputs per generation means larger, detail-readable frames — which prevents plasticky output and gives you per-batch pacing control.
Load your locked context before generating anything: upload your character sheet, location sheet, shot breakdown, and look-and-feel document to the invideo agent so every batch inherits identical context automatically. invideo is an agentic video creation tool with all the current video models — Seedance 2.0, Kling, Veo — available, and the invideo agent routes each batch to the model you choose.
Step 1 — Generate and curate the full grid first. Have the invideo agent generate 9-panel storyboard image grids with GPT-Image-2, then handpick only the frames that match your vision and compile them into a finalized grid. Do not animate before locking shots — selection and grid compilation must come before the animation step. In one documented production, this grid workflow scored 8.5/10 on accuracy at $175–$200 per finished minute and reached the final stitched output in 5–6 generations.
Step 2 — Split the 9 shots into three sets of three. Instead of feeding all 9 shots to Seedance 2.0 at once, break the grid into three 3-panel grids. The reason is spatial: each frame becomes physically large enough for Seedance 2.0 to read its details accurately, and fewer inputs per pass raises output quality — the working principle is "the lesser ingredients you put into seed dance, the better outputs you get." The full 9-panel workflow already gets you to 80–85% accuracy against your intended vision; the three-set split is what closes the quality gap and removes the plasticky look.
Step 3 — Animate each 3-panel batch sequentially. Ask the invideo agent to animate one 3-panel grid at a time; it automatically attaches all your uploaded context to each pass, so batches stay consistent without re-prompting. If a batch drifts, give feedback on that batch alone instead of regenerating the whole sequence.
Step 4 — Use the batch boundaries for pacing. Three separate batches give you three independent handles on edit pacing — you control length and rhythm per set of shots rather than accepting one continuous 9-shot pass. If any single shot needs to run long, note that Seedance 2.0 generates up to 15 seconds per shot versus Kling's 10, and pick your model per batch accordingly.
Watch some of these to see what works for you:
If you want more control over the edit pacing and want to ensure your shots don't look plasticky then instead of feeding all 9 shots to Seedance at once, split them into three sets of three and feed each set on its own.
— invideo's creative team