How do you use arrow annotations on storyboards to control AI camera movement?
Last updated August 1, 2026
Draw directional arrows — left-to-right for a pan, upward for a tilt, inward for a push-in — straight onto your storyboard grid, then upload the annotated grid to the invideo agent, which translates each arrow into a Seedance 2.0 motion prompt. In documented testing this is the highest-accuracy previz method: 9.5/10 accuracy, at $1,500–$2,000 per finished minute.
Start by loading context before you annotate anything: upload your locked production documents — character sheet, location sheet, shot breakdown, and look-and-feel document — to the invideo agent, because pre-loaded context is what turns arrow annotations into accurate motion rather than guesswork. invideo is an agentic video creation tool with the current video models (Seedance 2.0, Kling, Veo) available inside it, so the same agent that holds your context also prompts the generation model.
Next, lock the frames the arrows will sit on. Hand-pick the storyboard frames you want, compile them into three-panel grids (splitting a nine-panel grid into three sets of three keeps each frame large enough for Seedance 2.0 to read details, prevents plasticky-looking footage, and gives you more control over edit pacing), and do not move to animation until the grid is locked. Annotate on photoreal frames rather than raw sketches — hand-drawn sketch style bleeds into the generated video in early generations.
Then draw the arrows directly on the grid: left to right for a lateral pan, upward for a tilt or crane, converging inward for a dolly push-in — whatever motion each shot needs, marked on the panel itself. Upload the annotated grid and ask the invideo agent to animate each three-panel grid one at a time; it reads the arrow directions, converts them into explicit camera-movement language in the Seedance 2.0 prompt, and attaches all your locked context automatically. "The final cut feels like you're watching the actual film in a theatre, not a previz," per invideo's documented testing of this method. If a shot needs to run longer than one generation allows, note that Seedance 2.0 generates up to 15 seconds per shot and Kling up to 10 — the invideo agent can generate clips on either and stitch them into a longer shot.
Budget for the trade-off before committing. Arrow-annotated grids rated 6/10 on speed and 9.5/10 on accuracy at $1,500–$2,000 per minute of output — roughly 10x the cost of the next tier down, where hand-picked image grids animated without arrows rated 8.5/10 accuracy at $175–$200 per minute. That makes arrow annotation the right tool when the previz must match the final edit — a VFX team previewing an action sequence, for example — while a director still workshopping treatment gets most of the accuracy at a tenth of the cost by skipping the arrows. Either way, both tiers run far under traditional previz, which costs tens of thousands of dollars and takes weeks.
Watch some of these to see what works for you:
Draw arrows straight on your storyboard grid. Left to right, upward, whatever the shot needs. Agent One reads the arrows and prompts Seedance with them. This is where previz stops being guesswork and starts being actual directing.
— invideo's creative team